Made by: MightyBooshUK, Kysgrinn, SheepSully 

This game was made for the Mini Jame Gam #56 in three days. The current build is somewhat playable, but very broken. Hopefully the idea can still shine through the brokenness.
 

How to Play:

In order to win in RABBITALISM, you need to have the most carrot sold before the end of the eighth round.

Each round, all players have to play the required number of cards, one at a time, before all the events by the card unfolds in order.

All carrots owned by a rabbit will only enter the stock (burrow on screen) while standing inside his own field. *Tip:* *Although it can be poisoned, the value of carrot is doubled!*

Card list:

Move: Allows your bunny to move to any tile (MOVING IS MANDATORY).

Pick: Pick all carrots on the ground or field.

Steal: Steal half of the bunny's stock from the current's field burrow (ONLY CARD THAT HAS NO EFFECT IF PLAYED WHILE YOUR BUNNY IS INSIDE YOUR FIELD).

Poison: Poison the stock in the current field (CANNOT WORK ON OWN FIELD), reducing sellable carrots to 0.

Kick: Kick the bunny outside of your field to another.

Sell: Sell your current owned carrots inside your bag for normal value. If played on your own field, sells also carrots from the stock \& the value of sold carrot is doubled.

Keys:

To play a card, simply click on the card you want to add to the pile of cards for the current round. *Careful: Action cannot be cancelled!*

For some cards (Move/Kick), another input is mandatory inside the game field.

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